Oh hey. An update.
Progress is still, well, progressing pretty well. Stay tuned for more stuff n’ previews. : )
RuneTale is almost to the point where we’re gonna need a few people to test an early build of the game. If you like, you may message me at “firstname.lastname@example.org” with inquiries or to sign up. Preferably people who’ve played Undertale. Thanks! I’ll be giving out keys soon to those who sign up.
Ignore if you don’t have a basic knowledge in code.
Not much done graphically on RuneTale the past few days. Mostly behind the scenes code changes and additions. Also, found a pretty cool way to save object states.
I have a SaveGame() event that fires whenever the game is saved. In each object you can interact with that is able to be saved, I have an object identifier and a key. When the delegate fires, all the objects save their own states. Objects individually load their states from the save upon game re-launch.
Besides that, I’ve also discovered a pretty cool method to encrypt save data. I’m expecting data miners to crack into the game upon release, so I’m leaving easter eggs and secrets everywhere.
Speaking of, RuneTale will have a hybrid save system. Some parts saved in a file like Undertale for the sake of being like Undertale. Other parts will be more… secure.
Pretty much all there is to update right now, see you guys in the next one!
So far the entire engine has been running really smoothly with only a few bugs here and there that were easily fixed.
Refining performance and making sure the game runs smoothly is top-priority right now, as I want the game to run at a smooth 150+ FPS. An easy task at the present, but I want to make sure that nothing in the future gets in the way of that. As long as I’m smart about how I code this thing, there will be no problems whatsoever.
Secondly, I’m currently figuring out exactly what enemies should exist back in the time of Chara and Asriel. Who exactly would attack you down there? Welp, my job to figure it out.
I think that’s it for now, but I’ll be sure to post more updates soon.
Remember, if you’d like to contact me, you can do so HERE.
Here’s a small .gif showing a few things.
Next to show is the battle system! Stay tuned. c:
A little bit of a preview on RuneTale. Working more on the story, the engine is completed but I just need to work out what old (and new) enemies are gonna be in the game.
P.S. This is a little bit after Asriel meets you for the first time. He obviously doesn’t greet you like that. 🙂
I’ll post some screenies of the new ruins soon, that’s where the entire game will be held, as the size of the game is being scaled down after losing some team members. Stay tuned!
I haven’t worked on RuneTale for quite a long time (almost a month), so I’ve just started to get into the swing of things again. Most notably, the entire game engine is completed. Everything that needs to be added from this point onward is story and battles. I’ll be posting a demo of the game pretty soon, so look forward to that.