DEVELOPMENT BLOG

Posted on 12/30/16 - RuneTale

So, been busy on RuneTale today. Lots of under the hood changes, such as proper raycasting for detecting interactive items and the fixing of many many small bugs. We're getting closer and closer some sort of future demo!
And because I haven't done a .gif in a long time, here's the player using proper raycasting to interact with a save star.


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Posted on 12/26/16 - RuneTale

I hope everyone had a very Merry Christmas! Anyways, been working on RuneTale recently and I think that the game has hit the 15% point. The entire engine is complete, and at this point it's simply inserting story and making sure everything goes smoothly. Expect to see some more exciting progress and possibly a demo out here in not too long!


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Posted on 12/14/16 - RuneTale

Update for RuneTale; I worked on the game a little bit last night because I had some free time. I managed to increase the framerate from 150FPS on my computer to over two thousand, so I'd say optimization is going quite well. Additionally, the beginning dialogue scene has been completed.
I am now recruiting background artists and general artists to help me with the Ruin's area design. You will be in charge of creating and maintaining the early Ruins underground, coordinating with the rest of the team to design an area based off the Undertale Ruins design. You may apply here, and if you are accepted I will share more details.

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